Omnisphere 3 Review
A flagship synthesizer gets updated with an improved arpeggiator and many more profiles for hardware integration.
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by Rob Mitchell, May 2019
Jul 29, 2017 I Dropped $500 On Some Sounds. (Omnisphere Review/Impressions) Sharpe Sharpe. I Dropped $500 On Some Sounds. (Omnisphere Review/Impressions) Sharpe. Is Omnisphere Really Worth It? Jun 25, 2015 Figure 11—Arpeggiator in Omnisphere. So, has Omnisphere 2 lived up to its previous reputation as the king of software synths? I say without a doubt. Omnisphere 2 is a tool that will live on and provide endless sounds and inspiration for musicians, producers and sound designers for the foreseeable future. Oct 13, 2016 The GUI will look familiar to Omnisphere users, and the STEAM engine allows for tight integration with Omnisphere 2. That’s right, you can actually call up all of the sounds from Keyscape from within Omnisphere 2 and have full control over them. The knobs, buttons, and options all carry over. Omnisphere Crack Plus Torrent Free Download 2020. Omnisphere is the flagship synthesizer of Spectrasonics.This program is working with an instrument of extraordinary power and versatility. Now it is used all over the world with full of efficiency. Hardware Synth Integration Omnisphere is the only software synth in the world to offer a Hardware Synth Integration feature. This remarkable innovation transforms over 65 well-known hardware synthesizers into extensive hands-on controllers that unlock Omnisphere’s newly expanded synthesis capabilities.
Omnisphere 2.6 features a new and improved arpeggiator and support for many more hardware synthesizers. Over 1,600 new patches have been added, it has over 500 DSP waveforms and it now includes over 14,000 sounds to choose from. Before I go into any depth on the new features in 2.6, I thought I’d briefly describe some basics of Omnisphere in case you are not familiar with it. Each patch (part) can have up to four layers, effects and a dedicated arp. For each layer, you can select between sample sources or waveforms for standard synthesis with optional unison or the Harmonia feature which multiplies each layer’s oscillator capabilities. The sample sources can also be manipulated with the synthesis features. You can easily copy and paste the settings between the layers. Several filter types are available with serial and parallel settings. There are 48 slots for setting up modulation in the mod matrix section, eight LFOs, twelve envelopes, waveshaping, ring modulation, FM and granular synthesis can further enhance your patches. A huge selection of effects are on board to give your patches just the right edginess or polish that they might need. A Multi is a higher level than the part that can use a combination of patches in different configurations with up to eight parts simultaneously. The re-sizable display makes it a joy to use on any size of monitor.
Omnisphere requires a 2.4 GHz or higher CPU and 8+ GB of RAM. For the PC it requires Windows 7 (or higher OS) 64-bit, and for the Mac you’ll need OS X 10.11 El Capitan (or higher). It works with AU, AAX, VST 2.4 compatible hosts and there is a standalone version.
This review will mainly lean towards what is new for version 2.6. Here is an earlier review we published for version 2.3 which covers some other details: https://soundbytesmag.net/omnisphere23review/
Arpeggiator
With the 2.6 update Spectrasonics has added eight additional pattern modes for the arpeggiator giving it a total of nineteen modes. Those modes include Chord, Up, Down, Up and Down, As Played, Stairs, Join, and many others. Here are three examples of some of the newer modes: The Join mode plays the low note, then the highest note, and continues alternating between notes until they reach each other (hence “join”) with the intervals between the notes closing in towards the middle. The Spread mode is similar to Join, but it works the other way around; alternating low and high, but this time gradually working their way outward (versus inward). The Stairs mode is a rising pattern which rises upward in a similar way to the shape of stairs: two notes upward and then one note down, and it continues that pattern repeatedly.
The three included Trigger modes will determine how and when the arp is restarted. The modes are Legato (the arp pattern continues as long as notes are played legato), Song Position (depends on the host settings) and Note (restarts pattern with each new note played). You can set up to a four octave range, change the speed of the arp, and adjust the length of the events you’ve configured in the arp. Other features include a swing amount control and a velocity slider. The velocity slider controls the balance between the step velocity settings in the pattern and the actual velocity of the keys that are played. To set the time value for the steps, you use the Clock setting. From there you may choose the timing value you’d like, such as 1/1, which would mean each step equals a quarter note, 1/2 equals a half note, and 1/4 is a quarter note, etc. Triplet and dotted settings are also included.
Each pattern can have up to 32 steps. To set the number of the steps, you just drag the small blue bar (below the sequence of numbers) until you have the desired amount. The button above of each step number will turn it on or off, or you can click above the button to set the velocity amount (drag up and down to set) and that will also enable the step. To transpose each step, you just click on the 0 (if you started with a blank arp setting) that’s above whichever step you want change.
When you click right above each step it will bring up a menu where you may select from a number of settings. These can be added per-step, and include Transpose, Slide, Chord voicings (with inversions!) and Hi or Lo. Hi ignores the arp and plays the highest note played for that step, and Lo does the same thing for the lowest note played. The Step Dividers will divide each step into various multiples of themselves (i.e. doubles, triples, etc.) and the velocity amount of each division can be set to rise or fall over time.
The new Capture function will grab the notes that you played along with any arp settings you are using at the same time. You can drag the file it generates to another track in your DAW for use with other synth/sampler plugins you may have. The length of the recording can be set to 1, 2, 4, 8 or 16 bars and it automatically starts with the first note you play. It worked perfectly for me when I tried it myself. This is how it looks after I dragged the recorded arp sequence over into my DAW:
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Hardware Integration
One of the most exciting features added in version 2.5 was the hardware integration. It allows you to use your hardware synthesizer as a controller to interface with Omnisphere. It isn’t just a MIDI-learn type of setting, as it goes much deeper than that. Each profile is primed and ready to work specifically with that particular synthesizer. You can take the original synth’s sound (or at least a very close likeness of it) to new heights of creativity using the many modulation capabilities and effects available in Omnisphere. I mention a “close likeness” because the way this works depends on how the Spectrasonics programming wizards configured it for each synth. They went into great detail for each of them, and added some new features to make Omnisphere work in much the same way as the hardware.
One such feature that was added in 2.6 is the Bias control. With this addition, it can match the same bias settings that the Roland D-50 synthesizer has. There are eight bias controls per part and you can set them to a certain key (the Bias Point) which affects the other keys above or below it in a linear fashion. It is similar to key tracking, but is more customizable and can be assigned to any of Omnisphere’s available modulation targets. A Left/Right setting lets you pick which side of the keyboard is affected on either side of the Bias point. The range of modulation can also be multiplied by 4 using the 4X button.
Most patches included use more than one layer per patch. Some will use a combination of samples in one layer along with Omnisphere’s powerful synthesis features in another layer. In this latest update, Omnisphere now includes support for over 60 hardware synthesizers and hundreds of new patches.
Here is the synth hardware support list at the time of my review (there may be others in the works).
Even if you don’t have one of those hardware synths, you can still load the patches that were made to integrate with it and access the modeled waveforms and/or samples. For this part of the review I thought I’d cover my experiences while using the Moog Sub Phatty.
It’s very easy to get started. Up at the top of the GUI is a small button labeled HW. Clicking that will give you a menu with a long list of hardware profiles. For my setup, I chose Moog Sub Phatty from that list and it was smooth sailing after that. There are several patches to choose from in Omnisphere (under the category name of SPHAT) that you can tweak or you might want to start from scratch with just basic settings. The controls on the hardware work well with the software and I didn’t run into any issues. Say you want to switch the waveform for the LFO. No problem there. When you change it on the Sub Phatty it switches over to the same waveform in Omnisphere. The same goes for selecting the waveform type for the oscillator, and many others. If you change filter cutoff or the ADSR envelope settings, it automatically bounces you over to the correct display in Omnisphere and changes the corresponding setting.
I noticed that within the Default Sub Phatty patch (first patch when you load the profile) there is a Moog Modular Raw Triangle sample which is used in place of the sub-oscillator in the Sub Phatty. Turning up the sub-oscillator control on the Sub Phatty increases the level for the sample in the layer. The only issue I had with that is the Sub Phatty uses a square waveform for the sub-oscillator, but it still sounds good anyway. Another thing I noticed is that none of the patches in the SPHAT category use the modeled Sub Phatty waveforms in Omnisphere, but around 90% of the patches are using the modeled Moog Modular 4X Shapes wavetable instead. It seems they designed them that way because the regular Sub Phatty modeled waveforms only blend between two different shapes. The Modular 4X type can blend between the same (or at least very similar) waveform shapes that are available on the Sub Phatty, so in that way it is much closer to feel of the original. I know it is supposed to be in the likeness of the hardware and not an emulation of sorts, but I was a little surprised when I found a patch called “Yearning Chips” in the SPHAT category which uses none of the Moog labeled waveforms at all.
When I tried using the preset buttons located over the left side of Sub Phatty, I thought that maybe it would switch to similar sounding patches in Omnisphere, but it didn’t. Then I remembered that there is a part in the setup instructions that mentions for the preset buttons to work you have to assign them with the MIDI Program Change Learn function.
One other thing I wanted to test was using the hidden functions that the Sub Phatty has. The first one I tried was the filter slope setting. The results were a little strange, as I selected (in order) 6dB/octave, 12dB/octave, 18dB/octave and finally the classic Moog 4-pole 24dB/octave setting on the Sub Phatty. This is done by going into what they call Shift mode, and then you press the Bank 2 and Patch 1 buttons at the same time. Then you just press one of the four lowest keys (C, C#, D, D#) to change to one of the different slope settings I mentioned earlier. So what result did I get? When I pressed the low C key it changed to the HPF Power 24dB, C# gave me the Bandpass Power 24dB, the D key switched it to the LPF Power 12dB, and the D# changed it to the LPF Power 24dB. Anyway, C should have been 6dB/octave, C# normally changes it to 12dB/octave, D is for 18dB/octave slope, and D# is for the 4-pole 24dB/octave setting. Long story short, I ended up writing to Spectrasonics support. They promptly wrote me back that same day and told me the hidden functions of the Sub Phatty are not mapped out. I’m glad I reached out to them since it saved me lots of time and frustration. However, the fact that they are not mapped should be documented somewhere.
As for the other sounds that are available, the Roland D-50 patches hold a special place in my heart as I used the actual synth hardware while attending college. They had a D-50 in the music studio along with (among other items) some samplers, drum machines, many microphones and cords, a mixing console, patch bay and an Atari 1040ST. When I first heard the D-50 I was amazed by its sound and wanted to use it for nearly everything. The patches in the Omnisphere 2.6 update are very close to the original sounds you may remember from way back when, that is, if you’ve ever heard the real deal. Even if you didn’t use the D-50 yourself, it has been used in many movie and TV soundtracks, and major artists have featured it on their albums. It was definitely one popular synth, that’s for sure! Don’t get me wrong, there are many great patches from other synths included as well. I found myself returning to the Alesis Andromeda, Sequential OB-6, and Nord Wave patches more often than some of the others. I can’t imagine how much work Spectrasonics put in to create all the sampled sounds, modeled waveforms/wavetables and patches, as well as the hardware configuration settings. It must have been an enormous task, but I am sure it was a labor of love along the way. Hopefully they will have more releases for the hardware integration (along with additional patches, of course) down the road.
Conclusion
I was very impressed by Omnisphere’s easy to use interface. Once I knew where everything was located (there is a small learning curve) it was easy to navigate to the various sections of the synth. It is very intuitive and a joy to work with. It is easily one of simplest to use (yet most powerful!) synths I have ever encountered. With that said, for such a small update (0.1 increment) it represents a huge undertaking in man-hours for the craftsmanship of preset design and hardware integration. The only improvements I can think of are the ability to use the arpeggiator as a mod source and maybe a few more options for the granular synthesis. Though I have never seen Omnisphere on any type of sale (unless I didn’t get the memo?), the updates are such a huge value that it easily makes the full price asked for well worth the cost. Well done Spectrasonics!
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When the first version of Omnisphere came out in 2008 as Spectrasonics’ flagship software synthesizer, it was well received by the audio community, winning many awards for its sound quality, versatility and power. At that moment Spectrasonics clearly made the transition from releasing sample libraries to designing and releasing instruments. Stylus and Trilian were the other releases that defined this new era for the company.
Omnisphere quickly became an industry standard software synth and its sound could be heard in everything from pop music to film scores. Flash forward to 2015 and it’s a wildly different market now with hundreds of sample-based software synths on the market. I sought to find out if Omnisphere 2 has what it takes to stay on top. Does Spectrasonics keep up with the times and present something new and fresh with this update? I was looking forward to finding out.
Let’s take a look at the new features of this update and review some of the aspects of Omnisphere 2 that set it apart from the competition. There is way more to cover then I was able to in this review, but I will hit some important key points.
Updated Browser
Figure 1—Expanded Browser In Omnisphere 2
Some of the most innovative new features appear in the Browser section. I appreciate the small description of each patch, often including the patches layered or samples used to create it, in addition to any effects or modulation information. This is not a new feature but new users will undoubtly appreciate it. Few software synthesizers provide such useful tips right in the main interface. Omnisphere’s browser does exactly what a Browser should do: allow for quick selection of sounds with the ability to preview them and receive important information about them all in one place.
Figure 2—Patch Description in Browser
The new trademarked features like Sound Match and Sound Lock give users the ability to quickly navigate like sounds and save settings on the go. You can now import custom audio tracks into Omnisphere for truly unique and extensive processing, a feature composers and sound designers have been asking about for quite some time.
And if you use Logic Pro X or any other DAW your plugins should load absolutely fine there. Then before you throw anything at your Mac's computer screen, breathe and read on to discover a temporary solution that'll help you get around this security/sandboxing issue.We're sure Apple will provide an update in the near future, so an upcoming macOS or GarageBand update might well be the best solution. And then discover that Apple's own DAW, GarageBand, can't load any of your 3rd-party plugins.If you've come across the warning stating: 'The Audio Unit 'XXX' could not be loaded for your project, and may need to be updated.'
Sound Match
Figure 3—Sound Match in the Browser Section
Say you find a patch you like, but would like other choices in the library that are similar to compare it to. This is what Sound Match is all about. Choose a patch, engage the Sound Match button and it will search for similar sounds to audition in the right side browser. I wish all software synth developers incorporated this feature in their patch browsers. I have run into the issue of finding like sounds many times in other instruments, so I find this feature so refreshing. If you tend to create your own patches or import your own audio to make a patch, it’s a good idea to spend time tagging it with keywords so it can work for you within Sound Match.
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Sound Lock
Figure 4—Sound Lock Drop-Down Menu
Sound Lock allows you to lock various parameters while designing or browsing for sounds. All parameters can be locked while you switch out a sound patch or individual parameters. So, if you spend time designing an Arp pattern and want to audition different patches with that pattern, select Arpeggiator under the Sound Lock menu in the top right corner of the instrument. It’s pretty clear how this can come in handy for sound designers.
Importing Audio
Figure 5—Imported Audio Sample in Part A
The import audio feature is not readily available in the Browser section upon first look. You have to choose ‘User Audio’ in the Utility menu to reveal the ‘drag and drop’ window, or choose the small folder icon in the Sample window in section A or B. New Omnisphere users should be aware of the utility menu in general as it includes saving, loading and clearing custom multis, patches and layers among other important prompts.
Figure 6—Utility Menu in Omnisphere
I was impressed by the granular synthesis technique Eric Persing demonstrated in the Omnisphere 2 promotional video so I wanted to try the same technique with a short sample of a Handpan performance by my friend Stevan Morris. In the promotional video, Eric imported a sample of a full jazz track and immediately morphed it into a textural soundscape with the granular controls. Results with the Handpan sample were similiar. The source audio quickly became unrecognizable from the original, but that’s part of the fun! I changed the position of the sampled piece of audio to modify the tone and texture of the granular output. Within this one feature, there were so many wonderful possibilities I could use as is or further process with the FX section.
Figure 7—Granular Synthesis in Omnisphere
I also opted to run my custom Handpan sample through an effect in the FX section called Innerspace. I was hooked on that effect at first listen. Within Innerspace alone, there are incredible settings to explore. Also, simply reversing the sample in the A section and moving the start slider to different position yielded some usable results. In the demo below, you’ll hear part of the original Handpan performance layered with these new textures.
New Sounds and Samples
Figure 8 – Bowed Ceramic Kalimba
Over 5000 Soundsources and patches were added to the already extensive library totalling more than 12,000 sounds! The degree of custom morphing of the Soundsources and patches available in Omnisphere guarantees that producers and sound designers will create infinite, unique variations. Some of the new Soundsources sampled include Diego Stocco’s custom built instruments played in every conceivable fashion, circuit bending samples, cave stalactites, a ‘Spotlight EDM’ with modern sounds for dance producers and much more. The Spectrasonics team went out of their way to bring the most unique sources to users to keep sound design fresh and interesting.
Figure 9—Recording Stalactites in a Cave
New FX units and Multi Racks
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Perhaps one of the most substantial upgrades to Omnisphere is additional FX racks, patches and multi racks. There are 25 new FX units including analog modeled effects, filters, cabinets, compressors, EQs and resonators. Users can build their own custom racks or use one of the dozen preset racks as a starting point. I’ve already mentioned Innerspace as one of my new favorite effects. The different compressors are handy and sound great, especially when designing a patch that needs a boost or when taming a loud, distorted patch with a quick limiter inside the instrument.
Figure 10—New ‘Innerspace’ Creative Effect
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Many Ways to Mix and Mangle
Once you’ve chosen a sample or a waveform to start with in Part A or B of the interface, it’s time to design and mangle to your heart's content. There are over 400 new DSP Waveforms available so you won’t get bored. Mix two sample patches, two synths or mix and match using the A and B sections. Route your oscillators to an LFO, filter, envelope or controller via the right-click menu on any parameter in that section. Create polyrhythmic movement with your synth patch in seconds via multiple LFOs. Use up to 8 different Arpeggiators in a patch. Move the sound around in space using the Orb interface and record an instance to use on every note you play and hold. If you intend to use Omnisphere in a live setting, Live Mode allows for seamless patch layering on the fly and Stack Mode allows you to do keyboard splits and complex patch layering. I can go on but you get the idea. Omnisphere 2 is special because it brings together many types of synthesis under one clean and easy to use interface. There is something for every type of audio producer here.
Figure 11—Arpeggiator in Omnisphere
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Wrap Up
So, has Omnisphere 2 lived up to its previous reputation as the king of software synths? I say without a doubt. Omnisphere 2 is a tool that will live on and provide endless sounds and inspiration for musicians, producers and sound designers for the foreseeable future.
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Price: $499, Standard Upgrade $249 Pros: Great sounds and FX. Flexible Modulation routing and limitless sound design capabilities. Cons: Users new to Omnisphere Modulation Matrix and deeper functions will need to research for methods and possibilities. Web: https://www.spectrasonics.net/products/omnisphere/index.php Watch Video Course: http://www.askvideo.com/course/omnisphere-101-omnisphere-2-explored |